MetaRacing Whitepaper
  • πŸ“Disclaimer
  • πŸ’‘Introduction
  • πŸ“About Meta Racing
    • Mission and Objectives
    • Unique Features and Advantages
  • πŸ‹Product Viability
  • πŸ–ΌοΈNFT (Non-Fungible Token)
  • 🏎️In-game mechanics
    • How to play
    • Gear score system
    • Car-level system
    • Rarity of Car Details and their attributes
    • Car upgrading system
    • Prizes
  • ⚑Raids
    • Raid rewards
    • Raid maps
  • 🏁Races
    • Race selection
    • Races info
  • πŸ’³In-game purchases
    • Wallets
    • CarBox
    • LootBoxes
    • Rarity of boxes
  • πŸš—Car Types
    • Muscle01
    • Muscle02
    • Sport01
    • Sport02
    • Vintage01
    • Vintage02
    • Road01
    • Road02
  • πŸ—ΊοΈRoadmap
    • Q1 2025
    • Q2-Q3 2025
  • πŸ’°Referrall System
  • User Experience
  • Conclusion
  • πŸ‡ΈπŸ‡΄Official Socials
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  1. In-game mechanics

Rarity of Car Details and their attributes

Every car in our game is made up of details.

Details can exhibit one of five rarities, namely Common, Uncommon, Rare, Epic, and Legendary. It is the rarity of these acquired components that imparts a distinct value to the machine, as it directly influences the odds of triumph in races, as well as the vehicle's characteristics.

Each detail bestows a unique attribute upon the machine, and the magnitude of this attribute varies randomly but remains within a range contingent upon the rarity of the component.

Let's delve into the specifics through the table provided below:

Quality
Min. Attribute
Max. Attribute

Common

1

5

Uncommon

3

10

Rare

7

17

Epic

10

35

Legendary

30

50

Each detail can have a maximum of 50 points.

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Last updated 3 months ago

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