Car detailing system
Cars in our game can have 3 characteristics:
Acceleration
Handling
Durability
Depending on the intended use of the detail, its attributes are divided in a percentage into 2 characteristics.
For example, let's consider the acquisition of a component called "Wing02" with an Uncommon rarity type and a total of 18 chance points. The "Wing02" component exhibits two attributes: Handling and Acceleration. Based on the distribution for this specific component, 70% of the chance points are allocated to Acceleration, while 30% are allocated to Handling (we determine the dominant/preferred attribute first). This results in 13 points being assigned to the Handling attribute (70% = 12.6, rounded up to 13), and 5 points allocated to Acceleration (subtracting 13 from 18).
Components and Their Associated Attributes:
Detail | Acceleration | Handling | Durability |
---|---|---|---|
Wing | 70% | 30% | |
Sideskirts | 10% | 90% | |
Bumper | 20% | 80% | |
Mirrors | 100% | ||
Hood | 40% | 60% | |
Fenders | 30% | 70% | |
Headlights | 100% | ||
Roof | 20% | 80% | |
Rims | 80% | 20% | |
Grill | 80% | 20% |
These detailed specifications provide a comprehensive understanding of how each component contributes to the vehicle's attributes, allowing for precise optimization and enhancement.
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