Car detailing system

Cars in our game can have 3 characteristics:

  • Acceleration

  • Handling

  • Durability

Depending on the intended use of the detail, its attributes are divided in a percentage into 2 characteristics.

For example, let's consider the acquisition of a component called "Wing02" with an Uncommon rarity type and a total of 18 chance points. The "Wing02" component exhibits two attributes: Handling and Acceleration. Based on the distribution for this specific component, 70% of the chance points are allocated to Acceleration, while 30% are allocated to Handling (we determine the dominant/preferred attribute first). This results in 13 points being assigned to the Handling attribute (70% = 12.6, rounded up to 13), and 5 points allocated to Acceleration (subtracting 13 from 18).

Components and Their Associated Attributes:

DetailAccelerationHandlingDurability

Wing

70%

30%

Sideskirts

10%

90%

Bumper

20%

80%

Mirrors

100%

Hood

40%

60%

Fenders

30%

70%

Headlights

100%

Roof

20%

80%

Rims

80%

20%

Grill

80%

20%

These detailed specifications provide a comprehensive understanding of how each component contributes to the vehicle's attributes, allowing for precise optimization and enhancement.

Last updated