Car detailing system
Last updated
Last updated
Cars in our game can have 3 characteristics:
Acceleration
Handling
Durability
Depending on the intended use of the detail, its attributes are divided in a percentage into 2 characteristics.
For example, let's consider the acquisition of a component called "Wing02" with an Uncommon rarity type and a total of 18 chance points. The "Wing02" component exhibits two attributes: Handling and Acceleration. Based on the distribution for this specific component, 70% of the chance points are allocated to Acceleration, while 30% are allocated to Handling (we determine the dominant/preferred attribute first). This results in 13 points being assigned to the Handling attribute (70% = 12.6, rounded up to 13), and 5 points allocated to Acceleration (subtracting 13 from 18).
Detail | Acceleration | Handling | Durability |
---|---|---|---|
These detailed specifications provide a comprehensive understanding of how each component contributes to the vehicle's attributes, allowing for precise optimization and enhancement.
Wing
70%
30%
Sideskirts
10%
90%
Bumper
20%
80%
Mirrors
100%
Hood
40%
60%
Fenders
30%
70%
Headlights
100%
Roof
20%
80%
Rims
80%
20%
Grill
80%
20%